RedM Natives

GET_IS_WAYPOINT_RECORDING_LOADED

Hash0xCB4E8BE8A0063C5D
Runtime nameGetIsWaypointRecordingLoaded
NamespaceTASK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xCB4E8BE8A0063C5D

Signature

BOOL GET_IS_WAYPOINT_RECORDING_LOADED(const char* waypointRecording);

Parameters

NameTypeDescription
waypointRecordingconst char*—

Returns BOOL

Usage

Lua
local retval = GetIsWaypointRecordingLoaded(waypointRecording)

-- always works, by hash
local retval = Citizen.InvokeNative(0xCB4E8BE8A0063C5D, waypointRecording, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = GetIsWaypointRecordingLoaded(waypointRecording);

// by hash
const retval = Citizen.invokeNative('0xCB4E8BE8A0063C5D', waypointRecording, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xCB4E8BE8A0063C5D, waypointRecording);

Sources

alloc8or RDR3 NativeDB

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