_EMIT_PED_CARRIABLE_STRUGGLE_INTENSITY
Hash
0xBD1C3C0F271C39D3Runtime name
EmitPedCarriableStruggleIntensityNamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _EMIT_PED_CARRIABLE_STRUGGLE_INTENSITY(Ped ped, float intensity);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
intensity | float | — |
Returns void
Usage
EmitPedCarriableStruggleIntensity(ped, intensity)
-- always works, by hash
Citizen.InvokeNative(0xBD1C3C0F271C39D3, ped, intensity)JavaScript and C#
EmitPedCarriableStruggleIntensity(ped, intensity);
// by hash
Citizen.invokeNative('0xBD1C3C0F271C39D3', ped, intensity + 0.0000001);Function.Call((Hash)0xBD1C3C0F271C39D3, ped, intensity);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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