RedM Natives

_SET_HOGTIE_ESCAPE_TIMER

Sets the time it takes for a hogtied ped to escape -1.0f for ped to never escape

Hash0xAB591AE6B48B913E
Runtime nameSetHogtieEscapeTimer
NamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_HOGTIE_ESCAPE_TIMER(Ped ped, float time);

Parameters

NameTypeDescription
pedPed—
timefloat—

Returns void

Description

Sets the time it takes for a hogtied ped to escape
-1.0f for ped to never escape

Usage

Lua
SetHogtieEscapeTimer(ped, time)

-- always works, by hash
Citizen.InvokeNative(0xAB591AE6B48B913E, ped, time)
JavaScript and C#
JavaScript
SetHogtieEscapeTimer(ped, time);

// by hash
Citizen.invokeNative('0xAB591AE6B48B913E', ped, time + 0.0000001);
C#
Function.Call((Hash)0xAB591AE6B48B913E, ped, time);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.