_SET_HOGTIE_ESCAPE_TIMER
Sets the time it takes for a hogtied ped to escape -1.0f for ped to never escape
Hash
0xAB591AE6B48B913ERuntime name
SetHogtieEscapeTimerNamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_HOGTIE_ESCAPE_TIMER(Ped ped, float time);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
time | float | — |
Returns void
Description
Sets the time it takes for a hogtied ped to escape
-1.0f for ped to never escape
Usage
SetHogtieEscapeTimer(ped, time)
-- always works, by hash
Citizen.InvokeNative(0xAB591AE6B48B913E, ped, time)JavaScript and C#
SetHogtieEscapeTimer(ped, time);
// by hash
Citizen.invokeNative('0xAB591AE6B48B913E', ped, time + 0.0000001);Function.Call((Hash)0xAB591AE6B48B913E, ped, time);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
See also
Sources
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