RedM Natives

_0xE116F6F2DA2D777E

Hash0xE116F6F2DA2D777E
Runtime nameN_0xe116f6f2da2d777e
NamespaceTASK
SideClient
NameHash only
Docs
Since build1207

Signature

Vector3 _0xE116F6F2DA2D777E(Any p0);

Parameters

NameTypeDescription
p0Any—

Returns Vector3

Usage

Lua
local retval = N_0xe116f6f2da2d777e(p0)

-- always works, by hash
local retval = Citizen.InvokeNative(0xE116F6F2DA2D777E, p0, Citizen.ResultAsVector())
JavaScript and C#
JavaScript
const retval = N_0xe116f6f2da2d777e(p0);

// by hash
const retval = Citizen.invokeNative('0xE116F6F2DA2D777E', p0, Citizen.returnResultAnyway(), Citizen.resultAsVector());
C#
Vector3 retval = Function.Call<Vector3>((Hash)0xE116F6F2DA2D777E, p0);
  • This native has no known name, so the runtime exposes it only as N_0xe116f6f2da2d777e (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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