RedM Natives

FIND_SCENARIO_OF_TYPE_HASH

Hash0xF533D68FF970D190
Runtime nameFindScenarioOfTypeHash
NamespaceTASK
SideClient
NameOfficial
Docs
Since build1207

Signature

int FIND_SCENARIO_OF_TYPE_HASH(float xPos, float yPos, float zPos, Hash scenarioType, float distance, Any p5, BOOL p6);

Parameters

NameTypeDescription
xPosfloat—
yPosfloat—
zPosfloat—
scenarioTypeHash—
distancefloat—
p5Any—
p6BOOL—

Returns int

Usage

Lua
local retval = FindScenarioOfTypeHash(xPos, yPos, zPos, scenarioType, distance, p5, p6)

-- always works, by hash
local retval = Citizen.InvokeNative(0xF533D68FF970D190, xPos, yPos, zPos, scenarioType, distance, p5, p6, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = FindScenarioOfTypeHash(xPos, yPos, zPos, scenarioType, distance, p5, p6);

// by hash
const retval = Citizen.invokeNative('0xF533D68FF970D190', xPos + 0.0000001, yPos + 0.0000001, zPos + 0.0000001, scenarioType, distance + 0.0000001, p5, p6, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xF533D68FF970D190, xPos, yPos, zPos, scenarioType, distance, p5, p6);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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