FIND_SCENARIO_OF_TYPE_HASH
Hash
0xF533D68FF970D190Runtime name
FindScenarioOfTypeHashNamespaceTASK
SideClient
NameOfficial
Docs
Since build1207
Signature
int FIND_SCENARIO_OF_TYPE_HASH(float xPos, float yPos, float zPos, Hash scenarioType, float distance, Any p5, BOOL p6);Parameters
| Name | Type | Description |
|---|---|---|
xPos | float | — |
yPos | float | — |
zPos | float | — |
scenarioType | Hash | — |
distance | float | — |
p5 | Any | — |
p6 | BOOL | — |
Returns int
Usage
local retval = FindScenarioOfTypeHash(xPos, yPos, zPos, scenarioType, distance, p5, p6)
-- always works, by hash
local retval = Citizen.InvokeNative(0xF533D68FF970D190, xPos, yPos, zPos, scenarioType, distance, p5, p6, Citizen.ResultAsInteger())JavaScript and C#
const retval = FindScenarioOfTypeHash(xPos, yPos, zPos, scenarioType, distance, p5, p6);
// by hash
const retval = Citizen.invokeNative('0xF533D68FF970D190', xPos + 0.0000001, yPos + 0.0000001, zPos + 0.0000001, scenarioType, distance + 0.0000001, p5, p6, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0xF533D68FF970D190, xPos, yPos, zPos, scenarioType, distance, p5, p6);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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