RedM Natives

DOES_SCENARIO_EXIST_IN_AREA

Hash0x5A59271FFADD33C1
Runtime nameDoesScenarioExistInArea
NamespaceTASK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x5A59271FFADD33C1

Signature

BOOL DOES_SCENARIO_EXIST_IN_AREA(float x, float y, float z, float radius, BOOL p4, Any p5, BOOL p6);

Parameters

NameTypeDescription
xfloat—
yfloat—
zfloat—
radiusfloat—
p4BOOL—
p5Any—
p6BOOL—

Returns BOOL

Usage

Lua
local retval = DoesScenarioExistInArea(x, y, z, radius, p4, p5, p6)

-- always works, by hash
local retval = Citizen.InvokeNative(0x5A59271FFADD33C1, x, y, z, radius, p4, p5, p6, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = DoesScenarioExistInArea(x, y, z, radius, p4, p5, p6);

// by hash
const retval = Citizen.invokeNative('0x5A59271FFADD33C1', x + 0.0000001, y + 0.0000001, z + 0.0000001, radius + 0.0000001, p4, p5, p6, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x5A59271FFADD33C1, x, y, z, radius, p4, p5, p6);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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