RedM Natives

_TASK_INTIMIDATED

Only used in R* SP Script homeinvasion: Params p2, p3, p4: 0, 0, 1

Hash0x648B75D44930D6BD
Runtime nameTaskIntimidated
NamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _TASK_INTIMIDATED(Any p0, Ped ped, Any p2, Any p3, Any p4);

Parameters

NameTypeDescription
p0Any—
pedPed—
p2Any—
p3Any—
p4Any—

Returns BOOL

Description

Only used in R* SP Script homeinvasion:
Params p2, p3, p4: 0, 0, 1

Usage

Lua
local retval = TaskIntimidated(p0, ped, p2, p3, p4)

-- always works, by hash
local retval = Citizen.InvokeNative(0x648B75D44930D6BD, p0, ped, p2, p3, p4, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = TaskIntimidated(p0, ped, p2, p3, p4);

// by hash
const retval = Citizen.invokeNative('0x648B75D44930D6BD', p0, ped, p2, p3, p4, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x648B75D44930D6BD, p0, ped, p2, p3, p4);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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