RedM Natives

_SET_CARRIABLE_PICKUP_PROMPT_ENABLED

Enables or disables the contextual Pick Up prompt for a carriable entity object — A carriable entity (animal carcass, pelt bundle, sack/crate flagged as carriable, etc.)

Hash0xA21AA2F0C2180125
Runtime nameSetCarriablePickupPromptEnabled
NamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_CARRIABLE_PICKUP_PROMPT_ENABLED(Any p0, Any p1);

Parameters

NameTypeDescription
p0Any—
p1Any—

Returns void

Description

VORPCORE RDR3natives

Enables or disables the contextual Pick Up prompt for a carriable entity
object — A carriable entity (animal carcass, pelt bundle, sack/crate flagged as carriable, etc.)

Usage

Lua
SetCarriablePickupPromptEnabled(p0, p1)

-- always works, by hash
Citizen.InvokeNative(0xA21AA2F0C2180125, p0, p1)
JavaScript and C#
JavaScript
SetCarriablePickupPromptEnabled(p0, p1);

// by hash
Citizen.invokeNative('0xA21AA2F0C2180125', p0, p1);
C#
Function.Call((Hash)0xA21AA2F0C2180125, p0, p1);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.