_SET_CARRIABLE_PICKUP_PROMPT_ENABLED
Enables or disables the contextual Pick Up prompt for a carriable entity object — A carriable entity (animal carcass, pelt bundle, sack/crate flagged as carriable, etc.)
Hash
0xA21AA2F0C2180125Runtime name
SetCarriablePickupPromptEnabledNamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_CARRIABLE_PICKUP_PROMPT_ENABLED(Any p0, Any p1);Parameters
| Name | Type | Description |
|---|---|---|
p0 | Any | — |
p1 | Any | — |
Returns void
Description
Enables or disables the contextual Pick Up prompt for a carriable entity
object — A carriable entity (animal carcass, pelt bundle, sack/crate flagged as carriable, etc.)
Usage
SetCarriablePickupPromptEnabled(p0, p1)
-- always works, by hash
Citizen.InvokeNative(0xA21AA2F0C2180125, p0, p1)JavaScript and C#
SetCarriablePickupPromptEnabled(p0, p1);
// by hash
Citizen.invokeNative('0xA21AA2F0C2180125', p0, p1);Function.Call((Hash)0xA21AA2F0C2180125, p0, p1);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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