TASK_USE_NEAREST_SCENARIO_CHAIN_TO_COORD_WARP
Hash
0x97A28E63F0BA5631Runtime name
TaskUseNearestScenarioChainToCoordWarpNamespaceTASK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x97A28E63F0BA5631Signature
void TASK_USE_NEAREST_SCENARIO_CHAIN_TO_COORD_WARP(Ped ped, float x, float y, float z, float distance, BOOL p5, BOOL p6, BOOL p7, BOOL p8);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
x | float | — |
y | float | — |
z | float | — |
distance | float | — |
p5 | BOOL | — |
p6 | BOOL | — |
p7 | BOOL | — |
p8 | BOOL | — |
Returns void
Usage
TaskUseNearestScenarioChainToCoordWarp(ped, x, y, z, distance, p5, p6, p7, p8)
-- always works, by hash
Citizen.InvokeNative(0x97A28E63F0BA5631, ped, x, y, z, distance, p5, p6, p7, p8)JavaScript and C#
TaskUseNearestScenarioChainToCoordWarp(ped, x, y, z, distance, p5, p6, p7, p8);
// by hash
Citizen.invokeNative('0x97A28E63F0BA5631', ped, x + 0.0000001, y + 0.0000001, z + 0.0000001, distance + 0.0000001, p5, p6, p7, p8);Function.Call((Hash)0x97A28E63F0BA5631, ped, x, y, z, distance, p5, p6, p7, p8);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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