RedM Natives

TASK_USE_NEAREST_SCENARIO_CHAIN_TO_COORD_WARP

Hash0x97A28E63F0BA5631
Runtime nameTaskUseNearestScenarioChainToCoordWarp
NamespaceTASK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x97A28E63F0BA5631

Signature

void TASK_USE_NEAREST_SCENARIO_CHAIN_TO_COORD_WARP(Ped ped, float x, float y, float z, float distance, BOOL p5, BOOL p6, BOOL p7, BOOL p8);

Parameters

NameTypeDescription
pedPed—
xfloat—
yfloat—
zfloat—
distancefloat—
p5BOOL—
p6BOOL—
p7BOOL—
p8BOOL—

Returns void

Usage

Lua
TaskUseNearestScenarioChainToCoordWarp(ped, x, y, z, distance, p5, p6, p7, p8)

-- always works, by hash
Citizen.InvokeNative(0x97A28E63F0BA5631, ped, x, y, z, distance, p5, p6, p7, p8)
JavaScript and C#
JavaScript
TaskUseNearestScenarioChainToCoordWarp(ped, x, y, z, distance, p5, p6, p7, p8);

// by hash
Citizen.invokeNative('0x97A28E63F0BA5631', ped, x + 0.0000001, y + 0.0000001, z + 0.0000001, distance + 0.0000001, p5, p6, p7, p8);
C#
Function.Call((Hash)0x97A28E63F0BA5631, ped, x, y, z, distance, p5, p6, p7, p8);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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