RedM Natives

TASK_MOVE_IN_TRAFFIC

Hash0x8AA1593AEC087A29
Runtime nameTaskMoveInTraffic
NamespaceTASK
SideClient
NameOfficial
Docs
Since build1207

Signature

void TASK_MOVE_IN_TRAFFIC(Ped ped, float p1, Any p2, Any p3);

Parameters

NameTypeDescription
pedPed—
p1float—
p2Any—
p3Any—

Returns void

Usage

Lua
TaskMoveInTraffic(ped, p1, p2, p3)

-- always works, by hash
Citizen.InvokeNative(0x8AA1593AEC087A29, ped, p1, p2, p3)
JavaScript and C#
JavaScript
TaskMoveInTraffic(ped, p1, p2, p3);

// by hash
Citizen.invokeNative('0x8AA1593AEC087A29', ped, p1 + 0.0000001, p2, p3);
C#
Function.Call((Hash)0x8AA1593AEC087A29, ped, p1, p2, p3);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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