TASK_SET_SPHERE_DEFENSIVE_AREA
Hash
0x933C06518B52A9A4Runtime name
TaskSetSphereDefensiveAreaNamespaceTASK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x933C06518B52A9A4Signature
void TASK_SET_SPHERE_DEFENSIVE_AREA(Ped ped, float p1, float p2, float p3, float p4);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
p1 | float | — |
p2 | float | — |
p3 | float | — |
p4 | float | — |
Returns void
Usage
TaskSetSphereDefensiveArea(ped, p1, p2, p3, p4)
-- always works, by hash
Citizen.InvokeNative(0x933C06518B52A9A4, ped, p1, p2, p3, p4)JavaScript and C#
TaskSetSphereDefensiveArea(ped, p1, p2, p3, p4);
// by hash
Citizen.invokeNative('0x933C06518B52A9A4', ped, p1 + 0.0000001, p2 + 0.0000001, p3 + 0.0000001, p4 + 0.0000001);Function.Call((Hash)0x933C06518B52A9A4, ped, p1, p2, p3, p4);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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