RedM Natives

TASK_GRAPPLE

Hash0x779A2FFACEFAEA7B
Runtime nameTaskGrapple
NamespaceTASK
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL TASK_GRAPPLE(Ped ped, Ped targetPed, Hash grappleStyle, int p3, float p4, int p5, int p6);

Parameters

NameTypeDescription
pedPed—
targetPedPed—
grappleStyleHash—
p3int—
p4float—
p5int—
p6int—

Returns BOOL

Description

grappleStyle: AR_GRAPPLE_MOUNT_STANDING_FROM_FRONT, AR_GRAPPLE_MOUNT_STANDING_FROM_RIGHT, AR_GRAPPLE_MOUNT_STANDING_FROM_BACK, AR_GRAPPLE_MOUNT_STANDING_FROM_LEFT, AR_GRAPPLE_MOUNT_FROM_FRONT, AR_WOLF_EXECUTION_ENTER_FROM_BACK, AR_GRAPPLE_DRAG_FRONT_ON_ASS, AR_GRAPPLE_FRONT_FROM_LEFT_FAR, AR_BEAR_CHALLENGE_FRONT, AR_GRAPPLE_FRONT_FROM_FRONT, AR_GRAPPLE_MOUNT_FACEUP_FROM_FRONT

Usage

Lua
local retval = TaskGrapple(ped, targetPed, grappleStyle, p3, p4, p5, p6)

-- always works, by hash
local retval = Citizen.InvokeNative(0x779A2FFACEFAEA7B, ped, targetPed, grappleStyle, p3, p4, p5, p6, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = TaskGrapple(ped, targetPed, grappleStyle, p3, p4, p5, p6);

// by hash
const retval = Citizen.invokeNative('0x779A2FFACEFAEA7B', ped, targetPed, grappleStyle, p3, p4 + 0.0000001, p5, p6, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x779A2FFACEFAEA7B, ped, targetPed, grappleStyle, p3, p4, p5, p6);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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