RedM Natives

TASK_SEEK_COVER_TO_COORDS

Hash0x39246A6958EF072C
Runtime nameTaskSeekCoverToCoords
NamespaceTASK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x39246A6958EF072C

Signature

void TASK_SEEK_COVER_TO_COORDS(Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9, Any p10);

Parameters

NameTypeDescription
pedPed—
p1Any—
p2Any—
p3Any—
p4Any—
p5Any—
p6Any—
p7Any—
p8Any—
p9Any—
p10Any—

Returns void

Usage

Lua
TaskSeekCoverToCoords(ped, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10)

-- always works, by hash
Citizen.InvokeNative(0x39246A6958EF072C, ped, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10)
JavaScript and C#
JavaScript
TaskSeekCoverToCoords(ped, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10);

// by hash
Citizen.invokeNative('0x39246A6958EF072C', ped, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10);
C#
Function.Call((Hash)0x39246A6958EF072C, ped, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10);

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.