RedM Natives

SET_DRIVE_TASK_MAX_CRUISE_SPEED

Not implemented.

Hash0x404A5AA9B9F0B746
Runtime nameSetDriveTaskMaxCruiseSpeed
NamespaceTASK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x404A5AA9B9F0B746

Signature

void SET_DRIVE_TASK_MAX_CRUISE_SPEED(Ped ped, float maxCruiseSpeed);

Parameters

NameTypeDescription
pedPed—
maxCruiseSpeedfloat—

Returns void

Description

Not implemented.

Usage

Lua
SetDriveTaskMaxCruiseSpeed(ped, maxCruiseSpeed)

-- always works, by hash
Citizen.InvokeNative(0x404A5AA9B9F0B746, ped, maxCruiseSpeed)
JavaScript and C#
JavaScript
SetDriveTaskMaxCruiseSpeed(ped, maxCruiseSpeed);

// by hash
Citizen.invokeNative('0x404A5AA9B9F0B746', ped, maxCruiseSpeed + 0.0000001);
C#
Function.Call((Hash)0x404A5AA9B9F0B746, ped, maxCruiseSpeed);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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