RedM Natives

REQUEST_TASK_MOVE_NETWORK_STATE_TRANSITION

Hash0xD01015C7316AE176
Runtime nameRequestTaskMoveNetworkStateTransition
NamespaceTASK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xD01015C7316AE176

Signature

void REQUEST_TASK_MOVE_NETWORK_STATE_TRANSITION(Ped ped, const char* name);

Parameters

NameTypeDescription
pedPed—
nameconst char*—

Returns void

Usage

Lua
RequestTaskMoveNetworkStateTransition(ped, name)

-- always works, by hash
Citizen.InvokeNative(0xD01015C7316AE176, ped, name)
JavaScript and C#
JavaScript
RequestTaskMoveNetworkStateTransition(ped, name);

// by hash
Citizen.invokeNative('0xD01015C7316AE176', ped, name);
C#
Function.Call((Hash)0xD01015C7316AE176, ped, name);

Sources

alloc8or RDR3 NativeDB

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