RedM Natives

WAYPOINT_PLAYBACK_GET_IS_SHOOTING

Hash0xA5B94DF8AF058F46
Runtime nameWaypointPlaybackGetIsShooting
NamespaceTASK
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL WAYPOINT_PLAYBACK_GET_IS_SHOOTING(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns BOOL

Usage

Lua
local retval = WaypointPlaybackGetIsShooting(ped)

-- always works, by hash
local retval = Citizen.InvokeNative(0xA5B94DF8AF058F46, ped, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = WaypointPlaybackGetIsShooting(ped);

// by hash
const retval = Citizen.invokeNative('0xA5B94DF8AF058F46', ped, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xA5B94DF8AF058F46, ped);

Sources

alloc8or RDR3 NativeDB

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