TASK_PLAY_EMOTE_WITH_HASH
EMOTE_TYPE_REACT, EMOTE_TYPE_ACTION, EMOTE_TYPE_TAUNT, EMOTE_TYPE_GREET, EMOTE_TYPE_TWIRL_GUN, EMOTE_TYPE_DANCE_FLOOR EMOTE_PM_UPPERBODY, EMOTE_PM_UPPERBODY_LOOP, EMOTE_PM_FULLBODY,
Hash
0xB31A277C1AC7B7FFRuntime name
TaskPlayEmoteWithHashNamespaceTASK
SideClient
NameOfficial
Docs
Since build1207
Signature
void TASK_PLAY_EMOTE_WITH_HASH(Ped ped, int emoteType, int playbackMode, Hash emote, BOOL isSecondaryTask, BOOL canBreakOut, BOOL disableEarlyOutAnimTag, BOOL ignoreInvalidMainTask, BOOL destroyProps);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
emoteType | int | — |
playbackMode | int | — |
emote | Hash | — |
isSecondaryTask | BOOL | — |
canBreakOut | BOOL | — |
disableEarlyOutAnimTag | BOOL | — |
ignoreInvalidMainTask | BOOL | — |
destroyProps | BOOL | — |
Returns void
Description
https://github.com/femga/rdr3_discoveries/blob/master/animations/kit_emotes_list.lua
emote: https://alloc8or.re/rdr3/doc/enums/eEmote.txt
enum eEmoteType
{
EMOTE_TYPE_INVALID = -1,
EMOTE_TYPE_REACT,
EMOTE_TYPE_ACTION,
EMOTE_TYPE_TAUNT,
EMOTE_TYPE_GREET,
EMOTE_TYPE_TWIRL_GUN,
EMOTE_TYPE_DANCE_FLOOR
};enum eEmotePlaybackMode
{
EMOTE_PM_INVALID = -1,
EMOTE_PM_UPPERBODY,
EMOTE_PM_UPPERBODY_LOOP,
EMOTE_PM_FULLBODY,
};Usage
TaskPlayEmoteWithHash(ped, emoteType, playbackMode, emote, isSecondaryTask, canBreakOut, disableEarlyOutAnimTag, ignoreInvalidMainTask, destroyProps)
-- always works, by hash
Citizen.InvokeNative(0xB31A277C1AC7B7FF, ped, emoteType, playbackMode, emote, isSecondaryTask, canBreakOut, disableEarlyOutAnimTag, ignoreInvalidMainTask, destroyProps)JavaScript and C#
TaskPlayEmoteWithHash(ped, emoteType, playbackMode, emote, isSecondaryTask, canBreakOut, disableEarlyOutAnimTag, ignoreInvalidMainTask, destroyProps);
// by hash
Citizen.invokeNative('0xB31A277C1AC7B7FF', ped, emoteType, playbackMode, emote, isSecondaryTask, canBreakOut, disableEarlyOutAnimTag, ignoreInvalidMainTask, destroyProps);Function.Call((Hash)0xB31A277C1AC7B7FF, ped, emoteType, playbackMode, emote, isSecondaryTask, canBreakOut, disableEarlyOutAnimTag, ignoreInvalidMainTask, destroyProps);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`.
Sources
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