RedM Natives

TASK_PLAY_EMOTE_WITH_HASH

EMOTE_TYPE_REACT, EMOTE_TYPE_ACTION, EMOTE_TYPE_TAUNT, EMOTE_TYPE_GREET, EMOTE_TYPE_TWIRL_GUN, EMOTE_TYPE_DANCE_FLOOR EMOTE_PM_UPPERBODY, EMOTE_PM_UPPERBODY_LOOP, EMOTE_PM_FULLBODY,

Hash0xB31A277C1AC7B7FF
Runtime nameTaskPlayEmoteWithHash
NamespaceTASK
SideClient
NameOfficial
Docs
Since build1207

Signature

void TASK_PLAY_EMOTE_WITH_HASH(Ped ped, int emoteType, int playbackMode, Hash emote, BOOL isSecondaryTask, BOOL canBreakOut, BOOL disableEarlyOutAnimTag, BOOL ignoreInvalidMainTask, BOOL destroyProps);

Parameters

NameTypeDescription
pedPed—
emoteTypeint—
playbackModeint—
emoteHash—
isSecondaryTaskBOOL—
canBreakOutBOOL—
disableEarlyOutAnimTagBOOL—
ignoreInvalidMainTaskBOOL—
destroyPropsBOOL—

Returns void

Description

https://github.com/femga/rdr3_discoveries/blob/master/animations/kit_emotes_list.lua
emote: https://alloc8or.re/rdr3/doc/enums/eEmote.txt

enum eEmoteType
{
	EMOTE_TYPE_INVALID = -1,
	EMOTE_TYPE_REACT,
	EMOTE_TYPE_ACTION,
	EMOTE_TYPE_TAUNT,
	EMOTE_TYPE_GREET,
	EMOTE_TYPE_TWIRL_GUN,
	EMOTE_TYPE_DANCE_FLOOR
};
enum eEmotePlaybackMode
{
	EMOTE_PM_INVALID = -1,
	EMOTE_PM_UPPERBODY,
	EMOTE_PM_UPPERBODY_LOOP,
	EMOTE_PM_FULLBODY,
};

Usage

Lua
TaskPlayEmoteWithHash(ped, emoteType, playbackMode, emote, isSecondaryTask, canBreakOut, disableEarlyOutAnimTag, ignoreInvalidMainTask, destroyProps)

-- always works, by hash
Citizen.InvokeNative(0xB31A277C1AC7B7FF, ped, emoteType, playbackMode, emote, isSecondaryTask, canBreakOut, disableEarlyOutAnimTag, ignoreInvalidMainTask, destroyProps)
JavaScript and C#
JavaScript
TaskPlayEmoteWithHash(ped, emoteType, playbackMode, emote, isSecondaryTask, canBreakOut, disableEarlyOutAnimTag, ignoreInvalidMainTask, destroyProps);

// by hash
Citizen.invokeNative('0xB31A277C1AC7B7FF', ped, emoteType, playbackMode, emote, isSecondaryTask, canBreakOut, disableEarlyOutAnimTag, ignoreInvalidMainTask, destroyProps);
C#
Function.Call((Hash)0xB31A277C1AC7B7FF, ped, emoteType, playbackMode, emote, isSecondaryTask, canBreakOut, disableEarlyOutAnimTag, ignoreInvalidMainTask, destroyProps);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.