_GET_RANSACK_SCENARIO_CONTAINER_NUM_COMPARTMENTS
Returns the total number of compartments (drawers, lids, etc.) the specified scenario container entity has.
Hash
0x640A602946A8C972Runtime name
GetRansackScenarioContainerNumCompartmentsNamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207
Also known as
_GET_SCENARIO_CONTAINER_NUM_COMPARTMENTSSignature
int _GET_RANSACK_SCENARIO_CONTAINER_NUM_COMPARTMENTS(Entity entity);Parameters
| Name | Type | Description |
|---|---|---|
entity | Entity | — |
Returns int
Description
Returns the total number of compartments (drawers, lids, etc.) the specified scenario container entity has.
For example, a chest has 1 compartment, while a cabinet with 3 drawers returns 3.
returns the total number of compartments (drawers, lids, etc.) the specified scenario container entity has for example, a chest has 1 compartment, while a cabinet with 3 drawers returns 3.
Usage
local retval = GetRansackScenarioContainerNumCompartments(entity)
-- always works, by hash
local retval = Citizen.InvokeNative(0x640A602946A8C972, entity, Citizen.ResultAsInteger())JavaScript and C#
const retval = GetRansackScenarioContainerNumCompartments(entity);
// by hash
const retval = Citizen.invokeNative('0x640A602946A8C972', entity, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0x640A602946A8C972, entity);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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