_RESET_SCENARIO_FOR_ENTITY
Hash
0x2E20878FD208A68ERuntime name
ResetScenarioForEntityNamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _RESET_SCENARIO_FOR_ENTITY(int scenario, Entity entity);Parameters
| Name | Type | Description |
|---|---|---|
scenario | int | — |
entity | Entity | — |
Returns void
Usage
ResetScenarioForEntity(scenario, entity)
-- always works, by hash
Citizen.InvokeNative(0x2E20878FD208A68E, scenario, entity)JavaScript and C#
ResetScenarioForEntity(scenario, entity);
// by hash
Citizen.invokeNative('0x2E20878FD208A68E', scenario, entity);Function.Call((Hash)0x2E20878FD208A68E, scenario, entity);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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