TASK_USE_NEAREST_SCENARIO_TO_COORD_WARP
Hash
0x58E2E0F23F6B76C3Runtime name
TaskUseNearestScenarioToCoordWarpNamespaceTASK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x58E2E0F23F6B76C3Signature
void TASK_USE_NEAREST_SCENARIO_TO_COORD_WARP(Ped ped, float x, float y, float z, float distance, int duration, BOOL p6, BOOL p7, BOOL p8, BOOL p9);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
x | float | — |
y | float | — |
z | float | — |
distance | float | — |
duration | int | — |
p6 | BOOL | — |
p7 | BOOL | — |
p8 | BOOL | — |
p9 | BOOL | — |
Returns void
Usage
TaskUseNearestScenarioToCoordWarp(ped, x, y, z, distance, duration, p6, p7, p8, p9)
-- always works, by hash
Citizen.InvokeNative(0x58E2E0F23F6B76C3, ped, x, y, z, distance, duration, p6, p7, p8, p9)JavaScript and C#
TaskUseNearestScenarioToCoordWarp(ped, x, y, z, distance, duration, p6, p7, p8, p9);
// by hash
Citizen.invokeNative('0x58E2E0F23F6B76C3', ped, x + 0.0000001, y + 0.0000001, z + 0.0000001, distance + 0.0000001, duration, p6, p7, p8, p9);Function.Call((Hash)0x58E2E0F23F6B76C3, ped, x, y, z, distance, duration, p6, p7, p8, p9);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.