_SET_SCENARIO_POINT_FLAG
Hash
0x5AF19B6CC2115D34Runtime name
SetScenarioPointFlagNamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_SCENARIO_POINT_FLAG(int scenario, int flag, BOOL value);Parameters
| Name | Type | Description |
|---|---|---|
scenario | int | — |
flag | int | — |
value | BOOL | — |
Returns void
Description
flag: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/CScenarioPointFlags__Flags
Usage
SetScenarioPointFlag(scenario, flag, value)
-- always works, by hash
Citizen.InvokeNative(0x5AF19B6CC2115D34, scenario, flag, value)JavaScript and C#
SetScenarioPointFlag(scenario, flag, value);
// by hash
Citizen.invokeNative('0x5AF19B6CC2115D34', scenario, flag, value);Function.Call((Hash)0x5AF19B6CC2115D34, scenario, flag, value);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Enums and flags
- CScenarioPointFlags__Flags 64 values
Sources
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