RedM Natives

_REQUEST_HERB_COMPOSITE_ASSET

Hash0x73F0D0327BFA0812
Runtime nameRequestHerbCompositeAsset
NamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _REQUEST_HERB_COMPOSITE_ASSET(Hash asset);

Parameters

NameTypeDescription
assetHash—

Returns BOOL

Description

https://github.com/femga/rdr3_discoveries/tree/master/objects/composites

Usage

Lua
local retval = RequestHerbCompositeAsset(asset)

-- always works, by hash
local retval = Citizen.InvokeNative(0x73F0D0327BFA0812, asset, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = RequestHerbCompositeAsset(asset);

// by hash
const retval = Citizen.invokeNative('0x73F0D0327BFA0812', asset, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x73F0D0327BFA0812, asset);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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