RedM Natives

_TASK_INTIMIDATED_2

Hash0x933ACC1A1771A288
Runtime nameTaskIntimidated_2
NamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _TASK_INTIMIDATED_2(Ped victim, Ped attacker, int p2, BOOL p3, BOOL p4, BOOL everyFrame, BOOL p6, BOOL p7, int flag);

Parameters

NameTypeDescription
victimPed—
attackerPed—
p2int—
p3BOOL—
p4BOOL—
everyFrameBOOL—
p6BOOL—
p7BOOL—
flagint—

Returns BOOL

Usage

Lua
local retval = TaskIntimidated_2(victim, attacker, p2, p3, p4, everyFrame, p6, p7, flag)

-- always works, by hash
local retval = Citizen.InvokeNative(0x933ACC1A1771A288, victim, attacker, p2, p3, p4, everyFrame, p6, p7, flag, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = TaskIntimidated_2(victim, attacker, p2, p3, p4, everyFrame, p6, p7, flag);

// by hash
const retval = Citizen.invokeNative('0x933ACC1A1771A288', victim, attacker, p2, p3, p4, everyFrame, p6, p7, flag, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x933ACC1A1771A288, victim, attacker, p2, p3, p4, everyFrame, p6, p7, flag);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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