RedM Natives

DOES_SCENARIO_GROUP_EXIST

Hash0xF9034C136C9E00D3
Runtime nameDoesScenarioGroupExist
NamespaceTASK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xF9034C136C9E00D3

Signature

BOOL DOES_SCENARIO_GROUP_EXIST(const char* scenarioGroup);

Parameters

NameTypeDescription
scenarioGroupconst char*—

Returns BOOL

Usage

Lua
local retval = DoesScenarioGroupExist(scenarioGroup)

-- always works, by hash
local retval = Citizen.InvokeNative(0xF9034C136C9E00D3, scenarioGroup, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = DoesScenarioGroupExist(scenarioGroup);

// by hash
const retval = Citizen.invokeNative('0xF9034C136C9E00D3', scenarioGroup, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xF9034C136C9E00D3, scenarioGroup);

Sources

alloc8or RDR3 NativeDB

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