DOES_SCENARIO_GROUP_EXIST
Hash
0xF9034C136C9E00D3Runtime name
DoesScenarioGroupExistNamespaceTASK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0xF9034C136C9E00D3Signature
BOOL DOES_SCENARIO_GROUP_EXIST(const char* scenarioGroup);Parameters
| Name | Type | Description |
|---|---|---|
scenarioGroup | const char* | — |
Returns BOOL
Usage
local retval = DoesScenarioGroupExist(scenarioGroup)
-- always works, by hash
local retval = Citizen.InvokeNative(0xF9034C136C9E00D3, scenarioGroup, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = DoesScenarioGroupExist(scenarioGroup);
// by hash
const retval = Citizen.invokeNative('0xF9034C136C9E00D3', scenarioGroup, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0xF9034C136C9E00D3, scenarioGroup);Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.