RedM Natives

_TASK_ITEM_INTERACTION_2

Hash0x72F52AA2D2B172CC
Runtime nameTaskItemInteraction_2
NamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _TASK_ITEM_INTERACTION_2(Ped ped, Hash propNameGxt, Object prop, Hash propId, Hash itemInteractionState, int p5, Any p6, float p7);

Parameters

NameTypeDescription
pedPed—
propNameGxtHash—
propObject—
propIdHash—
itemInteractionStateHash—
p5int—
p6Any—
p7float—

Returns void

Usage

Lua
TaskItemInteraction_2(ped, propNameGxt, prop, propId, itemInteractionState, p5, p6, p7)

-- always works, by hash
Citizen.InvokeNative(0x72F52AA2D2B172CC, ped, propNameGxt, prop, propId, itemInteractionState, p5, p6, p7)
JavaScript and C#
JavaScript
TaskItemInteraction_2(ped, propNameGxt, prop, propId, itemInteractionState, p5, p6, p7);

// by hash
Citizen.invokeNative('0x72F52AA2D2B172CC', ped, propNameGxt, prop, propId, itemInteractionState, p5, p6, p7 + 0.0000001);
C#
Function.Call((Hash)0x72F52AA2D2B172CC, ped, propNameGxt, prop, propId, itemInteractionState, p5, p6, p7);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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