_TASK_ITEM_INTERACTION_2
Hash
0x72F52AA2D2B172CCRuntime name
TaskItemInteraction_2NamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _TASK_ITEM_INTERACTION_2(Ped ped, Hash propNameGxt, Object prop, Hash propId, Hash itemInteractionState, int p5, Any p6, float p7);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
propNameGxt | Hash | — |
prop | Object | — |
propId | Hash | — |
itemInteractionState | Hash | — |
p5 | int | — |
p6 | Any | — |
p7 | float | — |
Returns void
Usage
TaskItemInteraction_2(ped, propNameGxt, prop, propId, itemInteractionState, p5, p6, p7)
-- always works, by hash
Citizen.InvokeNative(0x72F52AA2D2B172CC, ped, propNameGxt, prop, propId, itemInteractionState, p5, p6, p7)JavaScript and C#
TaskItemInteraction_2(ped, propNameGxt, prop, propId, itemInteractionState, p5, p6, p7);
// by hash
Citizen.invokeNative('0x72F52AA2D2B172CC', ped, propNameGxt, prop, propId, itemInteractionState, p5, p6, p7 + 0.0000001);Function.Call((Hash)0x72F52AA2D2B172CC, ped, propNameGxt, prop, propId, itemInteractionState, p5, p6, p7);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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