RedM Natives

_0x41D1331AFAD5A091

Hash0x41D1331AFAD5A091
Runtime nameN_0x41d1331afad5a091
NamespaceTASK
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x41D1331AFAD5A091(Ped ped, int p1, Any p2);

Parameters

NameTypeDescription
pedPed—
p1int—
p2Any—

Returns void

Description

_SET_PED_*

Usage

Lua
N_0x41d1331afad5a091(ped, p1, p2)

-- always works, by hash
Citizen.InvokeNative(0x41D1331AFAD5A091, ped, p1, p2)
JavaScript and C#
JavaScript
N_0x41d1331afad5a091(ped, p1, p2);

// by hash
Citizen.invokeNative('0x41D1331AFAD5A091', ped, p1, p2);
C#
Function.Call((Hash)0x41D1331AFAD5A091, ped, p1, p2);
  • This native has no known name, so the runtime exposes it only as N_0x41d1331afad5a091 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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