RedM Natives

ADD_COVER_POINT

Hash0xD5C12A75C7B9497F
Runtime nameAddCoverPoint
NamespaceTASK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xD5C12A75C7B9497F

Signature

ScrHandle ADD_COVER_POINT(float p0, float p1, float p2, float p3, Any p4, Any p5, Any p6, BOOL p7);

Parameters

NameTypeDescription
p0float—
p1float—
p2float—
p3float—
p4Any—
p5Any—
p6Any—
p7BOOL—

Returns ScrHandle

Usage

Lua
local retval = AddCoverPoint(p0, p1, p2, p3, p4, p5, p6, p7)

-- always works, by hash
local retval = Citizen.InvokeNative(0xD5C12A75C7B9497F, p0, p1, p2, p3, p4, p5, p6, p7, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = AddCoverPoint(p0, p1, p2, p3, p4, p5, p6, p7);

// by hash
const retval = Citizen.invokeNative('0xD5C12A75C7B9497F', p0 + 0.0000001, p1 + 0.0000001, p2 + 0.0000001, p3 + 0.0000001, p4, p5, p6, p7, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xD5C12A75C7B9497F, p0, p1, p2, p3, p4, p5, p6, p7);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

See also

Sources

alloc8or RDR3 NativeDB

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