RedM Natives

_SWAP_REINS_FOR_VEHICLE

Transfers the driving reins/control of a vehicle (e.g., wagon/coach) to another occupant when there is more than one ped inside.

Hash0xE01F55B2896F6B37
Runtime nameSwapReinsForVehicle
NamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SWAP_REINS_FOR_VEHICLE(Any p0, Any p1);

Parameters

NameTypeDescription
p0Any—
p1Any—

Returns void

Description

VORPCORE RDR3natives

Transfers the driving reins/control of a vehicle (e.g., wagon/coach) to another occupant when there is more than one ped inside. If instant is true, the handover happens instantly

Usage

Lua
SwapReinsForVehicle(p0, p1)

-- always works, by hash
Citizen.InvokeNative(0xE01F55B2896F6B37, p0, p1)
JavaScript and C#
JavaScript
SwapReinsForVehicle(p0, p1);

// by hash
Citizen.invokeNative('0xE01F55B2896F6B37', p0, p1);
C#
Function.Call((Hash)0xE01F55B2896F6B37, p0, p1);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives

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