_SWAP_REINS_FOR_VEHICLE
Transfers the driving reins/control of a vehicle (e.g., wagon/coach) to another occupant when there is more than one ped inside.
Hash
0xE01F55B2896F6B37Runtime name
SwapReinsForVehicleNamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SWAP_REINS_FOR_VEHICLE(Any p0, Any p1);Parameters
| Name | Type | Description |
|---|---|---|
p0 | Any | — |
p1 | Any | — |
Returns void
Description
Transfers the driving reins/control of a vehicle (e.g., wagon/coach) to another occupant when there is more than one ped inside. If instant is true, the handover happens instantly
Usage
SwapReinsForVehicle(p0, p1)
-- always works, by hash
Citizen.InvokeNative(0xE01F55B2896F6B37, p0, p1)JavaScript and C#
SwapReinsForVehicle(p0, p1);
// by hash
Citizen.invokeNative('0xE01F55B2896F6B37', p0, p1);Function.Call((Hash)0xE01F55B2896F6B37, p0, p1);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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