RedM Natives

TASK_FLEE_COORD_VIA

Hash0x390E0B697D25EAF5
Runtime nameTaskFleeCoordVia
NamespaceTASK
SideClient
NameOfficial
Docs
Since build1207

Signature

void TASK_FLEE_COORD_VIA(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9, Any p10, Any p11);

Parameters

NameTypeDescription
p0Any—
p1Any—
p2Any—
p3Any—
p4Any—
p5Any—
p6Any—
p7Any—
p8Any—
p9Any—
p10Any—
p11Any—

Returns void

Usage

Lua
TaskFleeCoordVia(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11)

-- always works, by hash
Citizen.InvokeNative(0x390E0B697D25EAF5, p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11)
JavaScript and C#
JavaScript
TaskFleeCoordVia(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11);

// by hash
Citizen.invokeNative('0x390E0B697D25EAF5', p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11);
C#
Function.Call((Hash)0x390E0B697D25EAF5, p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11);

Sources

alloc8or RDR3 NativeDB

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