RedM Natives

_CANCEL_PED_HOGTIE

Cancels the hogtie state of a ped, releasing them from ropes or restraints.If the ped is currently hogtied on the ground, carried on a shoulder,lassoed, or tied to a horse, this native will clear the hogtie state andreturn the ped to fre…

Hash0xE2CF104ADD49D4BF
Runtime nameCancelPedHogtie
NamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _CANCEL_PED_HOGTIE(Any p0);

Parameters

NameTypeDescription
p0Any—

Returns void

Description

VORPCORE RDR3natives

Cancels the hogtie state of a ped, releasing them from ropes or restraints.If the ped is currently hogtied on the ground, carried on a shoulder,lassoed, or tied to a horse, this native will clear the hogtie state andreturn the ped to free/normal behavior.

Usage

Lua
CancelPedHogtie(p0)

-- always works, by hash
Citizen.InvokeNative(0xE2CF104ADD49D4BF, p0)
JavaScript and C#
JavaScript
CancelPedHogtie(p0);

// by hash
Citizen.invokeNative('0xE2CF104ADD49D4BF', p0);
C#
Function.Call((Hash)0xE2CF104ADD49D4BF, p0);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives

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