_CANCEL_PED_HOGTIE
Cancels the hogtie state of a ped, releasing them from ropes or restraints.If the ped is currently hogtied on the ground, carried on a shoulder,lassoed, or tied to a horse, this native will clear the hogtie state andreturn the ped to fre…
Hash
0xE2CF104ADD49D4BFRuntime name
CancelPedHogtieNamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _CANCEL_PED_HOGTIE(Any p0);Parameters
| Name | Type | Description |
|---|---|---|
p0 | Any | — |
Returns void
Description
Cancels the hogtie state of a ped, releasing them from ropes or restraints.If the ped is currently hogtied on the ground, carried on a shoulder,lassoed, or tied to a horse, this native will clear the hogtie state andreturn the ped to free/normal behavior.
Usage
CancelPedHogtie(p0)
-- always works, by hash
Citizen.InvokeNative(0xE2CF104ADD49D4BF, p0)JavaScript and C#
CancelPedHogtie(p0);
// by hash
Citizen.invokeNative('0xE2CF104ADD49D4BF', p0);Function.Call((Hash)0xE2CF104ADD49D4BF, p0);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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