RedM Natives

_GET_SCENARIO_POINT_PED_IS_USING

Hash0xDF7993356F52359A
Runtime nameGetScenarioPointPedIsUsing
NamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

int _GET_SCENARIO_POINT_PED_IS_USING(Ped ped, BOOL p1);

Parameters

NameTypeDescription
pedPed—
p1BOOL—

Returns int

Usage

Lua
local retval = GetScenarioPointPedIsUsing(ped, p1)

-- always works, by hash
local retval = Citizen.InvokeNative(0xDF7993356F52359A, ped, p1, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetScenarioPointPedIsUsing(ped, p1);

// by hash
const retval = Citizen.invokeNative('0xDF7993356F52359A', ped, p1, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xDF7993356F52359A, ped, p1);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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