TASK_SEEK_CLEAR_LOS_TO_ENTITY
Hash
0x8D7F2A63688C20A4Runtime name
TaskSeekClearLosToEntityNamespaceTASK
SideClient
NameOfficial
Docs
Since build1207
Signature
void TASK_SEEK_CLEAR_LOS_TO_ENTITY(Ped ped, Entity entity, float p2, float p3, float p4);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
entity | Entity | — |
p2 | float | — |
p3 | float | — |
p4 | float | — |
Returns void
Usage
TaskSeekClearLosToEntity(ped, entity, p2, p3, p4)
-- always works, by hash
Citizen.InvokeNative(0x8D7F2A63688C20A4, ped, entity, p2, p3, p4)JavaScript and C#
TaskSeekClearLosToEntity(ped, entity, p2, p3, p4);
// by hash
Citizen.invokeNative('0x8D7F2A63688C20A4', ped, entity, p2 + 0.0000001, p3 + 0.0000001, p4 + 0.0000001);Function.Call((Hash)0x8D7F2A63688C20A4, ped, entity, p2, p3, p4);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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