RedM Natives

WAYPOINT_PLAYBACK_START_AIMING_AT_ENTITY

Hash0x4F158205E0C74385
Runtime nameWaypointPlaybackStartAimingAtEntity
NamespaceTASK
SideClient
NameOfficial
Docs
Since build1207

Signature

void WAYPOINT_PLAYBACK_START_AIMING_AT_ENTITY(Any p0, Any p1, Any p2, Any p3);

Parameters

NameTypeDescription
p0Any—
p1Any—
p2Any—
p3Any—

Returns void

Usage

Lua
WaypointPlaybackStartAimingAtEntity(p0, p1, p2, p3)

-- always works, by hash
Citizen.InvokeNative(0x4F158205E0C74385, p0, p1, p2, p3)
JavaScript and C#
JavaScript
WaypointPlaybackStartAimingAtEntity(p0, p1, p2, p3);

// by hash
Citizen.invokeNative('0x4F158205E0C74385', p0, p1, p2, p3);
C#
Function.Call((Hash)0x4F158205E0C74385, p0, p1, p2, p3);

Sources

alloc8or RDR3 NativeDB

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