RedM Natives

TASK_REVIVE_TARGET

Hash0x356088527D9EBAAD
Runtime nameTaskReviveTarget
NamespaceTASK
SideClient
NameOfficial
Docs
Since build1207

Signature

void TASK_REVIVE_TARGET(Ped ped, Ped reviver, Hash tool);

Parameters

NameTypeDescription
pedPed—
reviverPed—
toolHash—

Returns void

Usage

Lua
TaskReviveTarget(ped, reviver, tool)

-- always works, by hash
Citizen.InvokeNative(0x356088527D9EBAAD, ped, reviver, tool)
JavaScript and C#
JavaScript
TaskReviveTarget(ped, reviver, tool);

// by hash
Citizen.invokeNative('0x356088527D9EBAAD', ped, reviver, tool);
C#
Function.Call((Hash)0x356088527D9EBAAD, ped, reviver, tool);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.

Sources

alloc8or RDR3 NativeDB

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