RedM Natives

_SET_SCENARIO_POINT_ACTIVE

Hash0xEEE4829304F93EEE
Runtime nameSetScenarioPointActive
NamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_SCENARIO_POINT_ACTIVE(int scenario, BOOL active);

Parameters

NameTypeDescription
scenarioint—
activeBOOL—

Returns void

Usage

Lua
SetScenarioPointActive(scenario, active)

-- always works, by hash
Citizen.InvokeNative(0xEEE4829304F93EEE, scenario, active)
JavaScript and C#
JavaScript
SetScenarioPointActive(scenario, active);

// by hash
Citizen.invokeNative('0xEEE4829304F93EEE', scenario, active);
C#
Function.Call((Hash)0xEEE4829304F93EEE, scenario, active);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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