RedM Natives

IS_SCENARIO_TYPE_ENABLED

Hash0x3A815DB3EA088722
Runtime nameIsScenarioTypeEnabled
NamespaceTASK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x3A815DB3EA088722

Signature

BOOL IS_SCENARIO_TYPE_ENABLED(const char* scenarioType);

Parameters

NameTypeDescription
scenarioTypeconst char*—

Returns BOOL

Usage

Lua
local retval = IsScenarioTypeEnabled(scenarioType)

-- always works, by hash
local retval = Citizen.InvokeNative(0x3A815DB3EA088722, scenarioType, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsScenarioTypeEnabled(scenarioType);

// by hash
const retval = Citizen.invokeNative('0x3A815DB3EA088722', scenarioType, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x3A815DB3EA088722, scenarioType);

See also

Sources

alloc8or RDR3 NativeDB

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