RedM Natives

_GET_SCENARIO_POINT_TYPE

Hash0xA92450B5AE687AAF
Runtime nameGetScenarioPointType
NamespaceTASK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Hash _GET_SCENARIO_POINT_TYPE(int scenario);

Parameters

NameTypeDescription
scenarioint—

Returns Hash

Usage

Lua
local retval = GetScenarioPointType(scenario)

-- always works, by hash
local retval = Citizen.InvokeNative(0xA92450B5AE687AAF, scenario, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetScenarioPointType(scenario);

// by hash
const retval = Citizen.invokeNative('0xA92450B5AE687AAF', scenario, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xA92450B5AE687AAF, scenario);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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