RedM Natives

SET_ANIM_FILTER

Hash0x87B66D77D545DB66
Runtime nameSetAnimFilter
NamespaceTASK
SideClient
NameOfficial
Docs
Since build1207

Signature

void SET_ANIM_FILTER(Any p0, Any p1, Any p2, Any p3);

Parameters

NameTypeDescription
p0Any—
p1Any—
p2Any—
p3Any—

Returns void

Usage

Lua
SetAnimFilter(p0, p1, p2, p3)

-- always works, by hash
Citizen.InvokeNative(0x87B66D77D545DB66, p0, p1, p2, p3)
JavaScript and C#
JavaScript
SetAnimFilter(p0, p1, p2, p3);

// by hash
Citizen.invokeNative('0x87B66D77D545DB66', p0, p1, p2, p3);
C#
Function.Call((Hash)0x87B66D77D545DB66, p0, p1, p2, p3);

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.