RedM Natives

TASK_USE_NEAREST_TRAIN_SCENARIO_TO_COORD_WARP

Hash0x3774B03456DD6106
Runtime nameTaskUseNearestTrainScenarioToCoordWarp
NamespaceTASK
SideClient
NameOfficial
Docs
Since build1207

Signature

void TASK_USE_NEAREST_TRAIN_SCENARIO_TO_COORD_WARP(Ped ped, float x, float y, float z, float distance);

Parameters

NameTypeDescription
pedPed—
xfloat—
yfloat—
zfloat—
distancefloat—

Returns void

Usage

Lua
TaskUseNearestTrainScenarioToCoordWarp(ped, x, y, z, distance)

-- always works, by hash
Citizen.InvokeNative(0x3774B03456DD6106, ped, x, y, z, distance)
JavaScript and C#
JavaScript
TaskUseNearestTrainScenarioToCoordWarp(ped, x, y, z, distance);

// by hash
Citizen.invokeNative('0x3774B03456DD6106', ped, x + 0.0000001, y + 0.0000001, z + 0.0000001, distance + 0.0000001);
C#
Function.Call((Hash)0x3774B03456DD6106, ped, x, y, z, distance);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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