GET_STATE_OF_RAYFIRE_MAP_OBJECT
Hash
0x899BA936634A322ERuntime name
GetStateOfRayfireMapObjectNamespaceOBJECT
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x899BA936634A322ESignature
int GET_STATE_OF_RAYFIRE_MAP_OBJECT(Object object);Parameters
| Name | Type | Description |
|---|---|---|
object | Object | — |
Returns int
Usage
local retval = GetStateOfRayfireMapObject(object)
-- always works, by hash
local retval = Citizen.InvokeNative(0x899BA936634A322E, object, Citizen.ResultAsInteger())JavaScript and C#
const retval = GetStateOfRayfireMapObject(object);
// by hash
const retval = Citizen.invokeNative('0x899BA936634A322E', object, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0x899BA936634A322E, object);See also
Sources
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