RedM Natives

SET_STATE_OF_RAYFIRE_MAP_OBJECT

Hash0x5C29F698D404C5E1
Runtime nameSetStateOfRayfireMapObject
NamespaceOBJECT
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x5C29F698D404C5E1

Signature

void SET_STATE_OF_RAYFIRE_MAP_OBJECT(Object object, int state);

Parameters

NameTypeDescription
objectObject—
stateint—

Returns void

Usage

Lua
SetStateOfRayfireMapObject(object, state)

-- always works, by hash
Citizen.InvokeNative(0x5C29F698D404C5E1, object, state)
JavaScript and C#
JavaScript
SetStateOfRayfireMapObject(object, state);

// by hash
Citizen.invokeNative('0x5C29F698D404C5E1', object, state);
C#
Function.Call((Hash)0x5C29F698D404C5E1, object, state);

See also

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.