_SET_OBJECT_BURN_INTENSITY
Hash
0xC8E21C1677DC5E6FRuntime name
SetObjectBurnIntensityNamespaceOBJECT
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_OBJECT_BURN_INTENSITY(Object object, float intensity);Parameters
| Name | Type | Description |
|---|---|---|
object | Object | — |
intensity | float | — |
Returns void
Usage
SetObjectBurnIntensity(object, intensity)
-- always works, by hash
Citizen.InvokeNative(0xC8E21C1677DC5E6F, object, intensity)JavaScript and C#
SetObjectBurnIntensity(object, intensity);
// by hash
Citizen.invokeNative('0xC8E21C1677DC5E6F', object, intensity + 0.0000001);Function.Call((Hash)0xC8E21C1677DC5E6F, object, intensity);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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