_GET_LIGHT_INTENSITY_FROM_OBJECT
Hash
0xFA3B61EC249B4674Runtime name
GetLightIntensityFromObjectNamespaceOBJECT
SideClient
NameCommunity guess
Docs
Since build1207
Signature
float _GET_LIGHT_INTENSITY_FROM_OBJECT(Object object);Parameters
| Name | Type | Description |
|---|---|---|
object | Object | — |
Returns float
Usage
local retval = GetLightIntensityFromObject(object)
-- always works, by hash
local retval = Citizen.InvokeNative(0xFA3B61EC249B4674, object, Citizen.ResultAsFloat())JavaScript and C#
const retval = GetLightIntensityFromObject(object);
// by hash
const retval = Citizen.invokeNative('0xFA3B61EC249B4674', object, Citizen.returnResultAnyway(), Citizen.resultAsFloat());float retval = Function.Call<float>((Hash)0xFA3B61EC249B4674, object);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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