RedM Natives

_GET_LIGHT_INTENSITY_FROM_OBJECT

Hash0xFA3B61EC249B4674
Runtime nameGetLightIntensityFromObject
NamespaceOBJECT
SideClient
NameCommunity guess
Docs
Since build1207

Signature

float _GET_LIGHT_INTENSITY_FROM_OBJECT(Object object);

Parameters

NameTypeDescription
objectObject—

Returns float

Usage

Lua
local retval = GetLightIntensityFromObject(object)

-- always works, by hash
local retval = Citizen.InvokeNative(0xFA3B61EC249B4674, object, Citizen.ResultAsFloat())
JavaScript and C#
JavaScript
const retval = GetLightIntensityFromObject(object);

// by hash
const retval = Citizen.invokeNative('0xFA3B61EC249B4674', object, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
C#
float retval = Function.Call<float>((Hash)0xFA3B61EC249B4674, object);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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