RedM Natives

DOOR_SYSTEM_SET_AUTOMATIC_DISTANCE

Hash0x9BA001CB45CBF627
Runtime nameDoorSystemSetAutomaticDistance
NamespaceOBJECT
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x9BA001CB45CBF627

Signature

void DOOR_SYSTEM_SET_AUTOMATIC_DISTANCE(Hash doorHash, float distance);

Parameters

NameTypeDescription
doorHashHash—
distancefloat—

Returns void

Usage

Lua
DoorSystemSetAutomaticDistance(doorHash, distance)

-- always works, by hash
Citizen.InvokeNative(0x9BA001CB45CBF627, doorHash, distance)
JavaScript and C#
JavaScript
DoorSystemSetAutomaticDistance(doorHash, distance);

// by hash
Citizen.invokeNative('0x9BA001CB45CBF627', doorHash, distance + 0.0000001);
C#
Function.Call((Hash)0x9BA001CB45CBF627, doorHash, distance);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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