RedM Natives

_DOOR_SYSTEM_GET_AUTOMATIC_RATE

Hash0x8433E1954BE323FC
Runtime nameDoorSystemGetAutomaticRate
NamespaceOBJECT
SideClient
NameCommunity guess
Docs
Since build1207

Signature

float _DOOR_SYSTEM_GET_AUTOMATIC_RATE(Hash doorHash);

Parameters

NameTypeDescription
doorHashHash—

Returns float

Usage

Lua
local retval = DoorSystemGetAutomaticRate(doorHash)

-- always works, by hash
local retval = Citizen.InvokeNative(0x8433E1954BE323FC, doorHash, Citizen.ResultAsFloat())
JavaScript and C#
JavaScript
const retval = DoorSystemGetAutomaticRate(doorHash);

// by hash
const retval = Citizen.invokeNative('0x8433E1954BE323FC', doorHash, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
C#
float retval = Function.Call<float>((Hash)0x8433E1954BE323FC, doorHash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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