RedM Natives

_0x0C0A373D181BF900

something to do with doors lockdown when navmesh is swapping?UPDATE_WORLD_STATE seems to be for unlocking something

Hash0x0C0A373D181BF900
Runtime nameN_0x0c0a373d181bf900
NamespaceOBJECT
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x0C0A373D181BF900(Any p0);

Parameters

NameTypeDescription
p0Any—

Returns void

Description

VORPCORE RDR3natives

something to do with doors lockdown when navmesh is swapping?UPDATE_WORLD_STATE seems to be for unlocking something

Usage

Lua
N_0x0c0a373d181bf900(p0)

-- always works, by hash
Citizen.InvokeNative(0x0C0A373D181BF900, p0)
JavaScript and C#
JavaScript
N_0x0c0a373d181bf900(p0);

// by hash
Citizen.invokeNative('0x0C0A373D181BF900', p0);
C#
Function.Call((Hash)0x0C0A373D181BF900, p0);
  • This native has no known name, so the runtime exposes it only as N_0x0c0a373d181bf900 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives

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