_0x0C0A373D181BF900
something to do with doors lockdown when navmesh is swapping?UPDATE_WORLD_STATE seems to be for unlocking something
Hash
0x0C0A373D181BF900Runtime name
N_0x0c0a373d181bf900NamespaceOBJECT
SideClient
NameHash only
Docs
Since build1207
Signature
void _0x0C0A373D181BF900(Any p0);Parameters
| Name | Type | Description |
|---|---|---|
p0 | Any | — |
Returns void
Description
something to do with doors lockdown when navmesh is swapping?UPDATE_WORLD_STATE seems to be for unlocking something
Usage
N_0x0c0a373d181bf900(p0)
-- always works, by hash
Citizen.InvokeNative(0x0C0A373D181BF900, p0)JavaScript and C#
N_0x0c0a373d181bf900(p0);
// by hash
Citizen.invokeNative('0x0C0A373D181BF900', p0);Function.Call((Hash)0x0C0A373D181BF900, p0);- This native has no known name, so the runtime exposes it only as
N_0x0c0a373d181bf900(if present in the client snapshot).InvokeNativewith the hash always works.
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.