_SET_OBJECT_BREAK_SCALE
Hash
0xFFB99FFD17F65889Runtime name
SetObjectBreakScaleNamespaceOBJECT
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_OBJECT_BREAK_SCALE(Object object, float scale);Parameters
| Name | Type | Description |
|---|---|---|
object | Object | — |
scale | float | — |
Returns void
Usage
SetObjectBreakScale(object, scale)
-- always works, by hash
Citizen.InvokeNative(0xFFB99FFD17F65889, object, scale)JavaScript and C#
SetObjectBreakScale(object, scale);
// by hash
Citizen.invokeNative('0xFFB99FFD17F65889', object, scale + 0.0000001);Function.Call((Hash)0xFFB99FFD17F65889, object, scale);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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