RedM Natives

_0x3A77DAE8B4FD7586

Hash0x3A77DAE8B4FD7586
Runtime nameN_0x3a77dae8b4fd7586
NamespaceOBJECT
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x3A77DAE8B4FD7586(Any p0, Any p1);

Parameters

NameTypeDescription
p0Any—
p1Any—

Returns void

Usage

Lua
N_0x3a77dae8b4fd7586(p0, p1)

-- always works, by hash
Citizen.InvokeNative(0x3A77DAE8B4FD7586, p0, p1)
JavaScript and C#
JavaScript
N_0x3a77dae8b4fd7586(p0, p1);

// by hash
Citizen.invokeNative('0x3A77DAE8B4FD7586', p0, p1);
C#
Function.Call((Hash)0x3A77DAE8B4FD7586, p0, p1);
  • This native has no known name, so the runtime exposes it only as N_0x3a77dae8b4fd7586 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.