RedM Natives

ONLY_CLEAN_UP_OBJECT_WHEN_OUT_OF_RANGE

Old name: _MARK_OBJECT_FOR_DELETION

Hash0xADBE4809F19F927A
Runtime nameOnlyCleanUpObjectWhenOutOfRange
NamespaceOBJECT
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xADBE4809F19F927A

Signature

void ONLY_CLEAN_UP_OBJECT_WHEN_OUT_OF_RANGE(Object object);

Parameters

NameTypeDescription
objectObject—

Returns void

Description

Old name: _MARK_OBJECT_FOR_DELETION

Usage

Lua
OnlyCleanUpObjectWhenOutOfRange(object)

-- always works, by hash
Citizen.InvokeNative(0xADBE4809F19F927A, object)
JavaScript and C#
JavaScript
OnlyCleanUpObjectWhenOutOfRange(object);

// by hash
Citizen.invokeNative('0xADBE4809F19F927A', object);
C#
Function.Call((Hash)0xADBE4809F19F927A, object);

Sources

alloc8or RDR3 NativeDB

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