RedM Natives

_RESET_OBJECT_VELOCITY

Hash0xF40AB58D83C35027
Runtime nameResetObjectVelocity
NamespaceOBJECT
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _RESET_OBJECT_VELOCITY(Object object);

Parameters

NameTypeDescription
objectObject—

Returns void

Usage

Lua
ResetObjectVelocity(object)

-- always works, by hash
Citizen.InvokeNative(0xF40AB58D83C35027, object)
JavaScript and C#
JavaScript
ResetObjectVelocity(object);

// by hash
Citizen.invokeNative('0xF40AB58D83C35027', object);
C#
Function.Call((Hash)0xF40AB58D83C35027, object);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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